The Weekend Gamer
Thoughts on gaming culture, living among non-gamers, and growing up in the nintendo generation

Archive for November 2008

Holiday Plans and Left 4 Dead Exploits

November 25, 2008

I’m heading off to Baltimore for Thanksgiving tomorrow morning.  We’ll see how much time I have for blogging–who knows, maybe it’ll be more, since I’m not working! The last few nights I’ve been enjoying Left 4 Dead as it was meant to be played–with people.  Ben, one of the co-founders of Monday Night Crew, and […]

The Weekly Warhammer Wrapup–#5

November 25, 2008

Progress Report Spazter is now Level 29.  Admittedly, he is not progressing as fast as I’d hoped.  I wanted to take my time with my first character and enjoy all that WAR has to offer, not just do scenarios up to 40 like the masses.  But I also wanted to stay at least right behind […]

Left 4 Dead Static Party Casting Call

November 20, 2008

I’ve run into an interesting dilemma with Left 4 Dead.  I want to play through it, but it’s a game that needs to be played with other human beings.  I jumped on last night to play some versus and campaign mode with some random folks, but I quickly got frustrated. Consequently, I’m putting the call […]

The Weekly Warhammer Wrapup #4

November 18, 2008

Progress Report Spazter sits at level 28 this weekend.  Another week and I did not get to play as much as I wanted.  However, I did get a chance to enter T4 Open RvR this weekend for a few hours.  I had a lot of fun despite the lag.  I am not sure at this […]

Whatcha Been Playing?

November 17, 2008

This weekend I spent some time plugging away at the stack of games on my shelf, in preparation for Left 4 Dead’s imminent arrival. I finally went back and finished the last two chapters of Dead Space.  To make an understatement, playing that game is not a relaxing experience (and while it’s a bummer for […]

DRM is a Necessary Evil

November 17, 2008

I was disturbed last week when World of Goo developers Ron Carmel and Kyle Gabler revealed that by their rough estimates, the PC version of their game has a 90% piracy rate.  90 percent. If you need filled in, Ron and Kyle decided to make their game DRM free and trust the community out there […]