The Weekend Gamer
Thoughts on gaming culture, living among non-gamers, and growing up in the nintendo generation

Starcraft 2 is a what?

Blizzard announced this week that Star Craft 2 isn’t really a sequel, it’s a trilogy. Well, actually, it is a sequal and a trilogy.  I mean, it’s probably part of a trilogy anyway, but that trilogy, you know, the meta trilogy we all expected, is not the trilogy currently in question.

No, Star Craft 2 itself will be released as three separate games, in the form of a campaign for each race, replete with 25-30 missions each.

Words can not describe the sheer stupidity genius of releasing a game that has the number 2 on it as a trilogy.  I mean, it baffles the mind on one hand, and yet…wow…as if Blizzard needed more money.  Now they should probably make triple what was currently expected.  Or at least 2 1/2 times the projections. They are probably the only developer, (besides maybe Squeenix) who could make paying 150 dollars for their next title seem like an awesome bonus.

All joking aside, I think it’s great that they’re developing so much content into the game (games?).  We’ve been waiting a long time for a new Star Craft, and it certainly seems like Blizzard is intent on delivering a heaping plate of twitchy RTS action to slake our thirst.

–WG

One Response to “Starcraft 2 is a what?”

  1. Isn’t the heart of the original Starcraft the multiplayer? I mean, I’ve always gravitated toward single-player, and I’m sure there are plenty of gamers like me. But what made Starcraft the phenomenon that it became is the competitive multiplayer.

    And, according to Blizzard, the multiplayer aspect will remain the same between Starcraft 2 campaigns, right? They’ll probably make adjustments between the first and last, but those will be patched in. So Blizzard seems to be basing their strategy almost entirely on the Starcraft fanatics who simply must own every Starcraft game ever made. Right?

    I don’t know about this idea. It could make sense if people who buy one of the three don’t have to pay a full 50 bucks for the other two. And since they decided to split the game after having already basically designed the game and starting the alternate campaigns, the main cost to Blizzard is in the packaging and distribution, rather than design.


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