Check out this tech demo from midddleware developer AiLive. In it, they show the possibilities for 1:1 Lightsaber control by partnering their program LiveMove2 with Nintendo’s new Motion Plus technology. They use it to demo realistic motion capturing from a user’s movements and translating them into hitting a person with a sword. Let’s just hope […]
Archive for July 2008
1:1 Lightsaber Control Shown with Middleware
July 31, 2008Dead Space is Going Multi Media
July 30, 2008Dead Space is fast becoming one of my most anticipated titles for the fall. It’s your classic E3 surprise–a game that didn’t get much press or hype until the E3 before its release, at which point it breaks out of the gates at a full gallop–ala last year’s Bioshock. Actually, there were two games this […]
Star Trek Online Re-Revealed
July 28, 2008Well, I finally got around to calling Microsoft again about my glitched 360. It’s really put a cramp in my style to not be able to see what’s going on correctly. I can manage it during Civrev, but trying to play with friends in Call of Duty 4 or Halo 3 has proved impossible. I […]
Back From Hiatus
July 24, 2008Sorry for not posting folks. I’ve been really busy preparing a class for parents on the subject of gaming, the purpose of which would be to provide them with a sane perspective on video games and give them resources so that they could do their job (that is, parenting) well. Much of it is drawn […]
E3 Video Round Up Part II
July 19, 2008I promised you a second round up of E3 videos, and even though the weekend has started, this weekend gamer is hard at work compiling the best from what’s out there. Check out these videos of games that were on offer at this years E3: Here we have the new Bionic Commando game In case […]
Infinite Undiscovery Preview
July 18, 2008While we’re all waiting anxiously for Final Fantasy XIII, there are three other Square-Enix RPG’s coming out this year. One of them is Infinite Undiscovery, which has seen some negative reaction in the past six months from yours truly and others. I wanted to point you however to a good article over at Destructoid that […]
