Super Mario Galaxy Costar Mode Detailed

I’m intrigued by Super Mario Galaxy’s 2-player “costar” mode. The idea is that one person plays Mario while someone else can manipulate objects to help Mario with a Wiimote. You can also point out things directly on the screen. Miyamoto-san recently gave an interview in which he spoke about the challenge of creating an interesting and fun multiplayer experience for a platformer.
Friendly two-player play is something that’s easier said than done. It’s not a problem in competitive play where the two players are equal, but in scrolling games where one player is the main player, the question of whether the other player could really enjoy the game was just one long-term challenge. With those games, it always seems like the second player is being forced to play, and at times it’s not much fun.
That’s why I wanted to make it so that the second player could enjoy the experience as well…I wanted the second player to also be able to enjoy action games for what they were. So, by making good use of the Wii Remote’s pointer, I think we were able to have the second player play the game with a very strong sense of participation.
During the initial stages of development, we’d made it so that the person assisting the main player was able to do things like shake the Wii Remote to make Mario spin or make him jump by pressing A, but we ended up taking those features out because it lent itself to negative play and made play difficult. Getting in the other players’ way can be a fun part of gameplay, but I think that with Co-Star mode, which also includes functions to entertain the other player, we were able to finalise the style of the two-player mode.
Loading...
nicely said
sonics1fan - December 26, 2007 at 5:13 pm